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Rogue Mage

(image)

Some mages are thrown out of the mage's guild for attempting to practice forbidden arts. Now completely outside the law, these rogue mages do whatever necessary to support their study of black magic. Although not as skilled as mages with more formal training, their magic can be quite lethal, while their banditry has resulted in moderate skill with the short sword.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

Information

Advances from: Apprentice Mage
Advances to:
Cost: 17
HP: 30
Movement: 6
XP: 55
Level: 1
Alignment: chaotic
IDRogue Mage
Abilities:

Attacks (damage - count)

(image)short sword
melee
5 - 3
blade
(image)magic missile
ranged
7 - 2
cold
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable-0%
(icon) Village160%